In 1984, a young programmer begins to question reality as he adapts a dark fantasy novel into a video game. A mind-bending tale with multiple endings.
A former special forces agent is trapped in a time loop and relives his death over and over again. To escape the terrible situation, he must track down those responsible and stop them.
When a tech blogger lands an interview with a tech guru and stops an attack on him, he finds a mysterious ring that takes him back 57 seconds into the past.
In the year 2044, time travel has not yet been invented but in 30 years it will have been. When the mob wants to get rid of someone, they will send their target into the past where a looper, a hired gun, like Joe is waiting to mop up. Joe is getting rich and life is good until the day the mob decides to close the loop, sending back Joe's future self for assassination.
A man struggles with memories of his past, including a wife he cannot remember, in a nightmarish world with no sun and run by beings with telekinetic powers who seek the souls of humans.
On a road trip, Nic and two friends are drawn to an isolated area by a computer genius. When everything suddenly goes dark, Nic regains consciousness – only to find himself in a waking nightmare.
Two old friends living in a dystopic future become trapped in a mysterious time loop — one that may have something to do with an ongoing battle between an omnipotent corporation and a ragtag band of rebels.
By 2017, the global economy has collapsed and U.S. society has become a totalitarian police state, censoring all cultural activity. The government pacifies the populace by broadcasting a number of game shows in which convicted criminals fight for their lives, including the gladiator-style The Running Man, hosted by the ruthless Damon Killian, where “runners” attempt to evade “stalkers” and certain death for a chance to be pardoned and set free.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.
Thomas Jacobs invents a way to watch people's memories from the inside. Going against his morals, he accepts an offer to enter a heroin addict's memories to literally see if he committed a crime. However,a malfunction causes his consciousness to become trapped inside the criminal's mind. He remains a prisoner in the addict's memories for more than four years until he discovers the possibility of escape.
Tom Merrick gets caught up in a time-traveling conspiracy and must set the timeline right before it is irrevocably altered.
When a city is overrun with a demonically-possessed crowd, a cop must find the source of evil to save his family.
Set in a near-future world where there is no privacy, ignorance or anonymity, our private memories are recorded and crime almost ceases to exist. In trying to solve a series of unsolved murders, Sal Frieland stumbles onto a young woman who appears to have subverted the system and disappeared. She has no identity, no history and no record. Sal realizes it may not be the end of crime but the beginning. Known only as 'The Girl', Sal must find her before he becomes the next victim.
Las Vegas showroom magician Cris Johnson has a secret which torments him: he can see a few minutes into the future. Sick of the examinations he underwent as a child and the interest of the government and medical establishment in his power, he lies low under an assumed name in Vegas, performing cheap tricks and living off small-time gambling "winnings." But when a terrorist group threatens to detonate a nuclear device in Los Angeles, government agent Callie Ferris must use all her wiles to capture Cris and convince him to help her stop the cataclysm.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
A horror film told in three parts, from three perspectives, in which a mysterious transmission that turns people into killers invades every cell phone, radio, and television.
Twenty-eight years after the Rage virus outbreak, a heavily-defended island survives connected to the mainland by a single causeway. When one of the group leaves the island into the dark heart of the mainland, he discovers secrets, wonders, and horrors that have mutated not only the infected but other survivors as well.
Tasya Vos, an elite corporate assassin, uses brain-implant technology to take control of other people’s bodies to terminate high profile targets. As she sinks deeper into her latest assignment, Vos becomes trapped inside a mind that threatens to obliterate her.
Three strangers arrive one by one to a mysterious cabin in the middle of nowhere after enduring separate life-altering predicaments. Searching for a way out of the woods, frustrated, hungry and battling to stay warm they discover their mysterious connection and realize what they have to do in order to get out of the woods alive.
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