Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.
Two brilliant research scientists have invented a device capable of recording and playing back sensory experiences only to have devastating results when one of them records their own death.
A catastrophic train derailment sends the city spiraling into chaos. But the derailment is just the beginning. A biological gas attack sees crash survivors collapsing and dying within minutes. And the sickness is rapidly spreading.
On a road trip, Nic and two friends are drawn to an isolated area by a computer genius. When everything suddenly goes dark, Nic regains consciousness – only to find himself in a waking nightmare.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
Inspired by Chris Marker's iconic 1962 featurette La Jetée; the year is 2073—a not-so-distant dystopian future—and the setting is New San Francisco, the scorched-earth tech-dominant police state where democracy and personal freedom have been well and truly obliterated.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.
A computer hacker's goal to discover the reason for human existence continually finds his work interrupted thanks to the Management; this time, they send a teenager and lusty love interest to distract him.
A special-ops team is dispatched to fight supernatural beings that have taken over a European city.
Tom Merrick gets caught up in a time-traveling conspiracy and must set the timeline right before it is irrevocably altered.
A horror film told in three parts, from three perspectives, in which a mysterious transmission that turns people into killers invades every cell phone, radio, and television.
Ian is a teenager who lives with his father on the outskirts by running small scams using Ian's ability to generate visual illusions upon unsuspecting victims. When one of his cons goes awry, his abilities publicly spiral out of control and Ian becomes the target of two rival organizations, each seeking to exploit his powers.
Ren Amari is the driven inventor of a revolutionary new drug. OtherLife expands the brain's sense of time and creates virtual reality directly in the user's mind. With OtherLife, mere seconds in real life feel like hours or days of exciting adventures. As Ren and her colleagues race around the clock to launch OtherLife, the government muscles in to use the drugs as a radical solution to prison overcrowding. They will create virtual cells where criminals serve long sentences in just minutes of real time. When Ren resists, she finds herself an unwilling guinea pig trapped in a prison cell in her mind. She must escape before she descends into madness, and then regain control of OtherLife before others suffer the same fate.
A group of friends stumble upon a mirror that serves as a portal to a "multiverse", but soon discover that importing knowledge from the other side in order to better their lives brings increasingly dangerous consequences.
As a group of seniors celebrate their final college days at a smart house, the house's highly advanced AI system, Margaux, begins to take on a deadly presence of her own. A carefree weekend of partying turns into a dystopian nightmare as they realize Margaux's plans to eliminate her tenants one way or another. Time begins to run out as the group desperately tries to survive and outsmart the smart home.
Plastic surgeon Larry Roberts performs a series of minor alterations on a group of models who are seeking perfection. The operations are a resounding success. But when someone starts killing his beautiful patients, Dr. Roberts becomes suspicious and starts investigating. What he uncovers are the mysterious - and perhaps murderous - activities of a high-tech computer company called Digital Matrix.
A dirty bomb goes off in Los Angeles, jamming freeways and spreading a toxic cloud.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
In a seemingly perfect community, without war, pain, suffering, differences or choice, a young boy is chosen to learn from an elderly man about the true pain and pleasure of the "real" world.
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