A young psychiatrist applies for a job at a mental asylum and must pass a test by interviewing four patients. He must figure out which of the patients, is in fact, the doctor that he would be replacing if hired.
Dr. John Markway recruits three strangers for a sleep-disorder study at the eerie and isolated Hill House. It soon becomes clear his real interest lies in the mansion itself and its sinister history, as they are forced to confront the nature of its horror…
Martin Durnley is a young man with an infantilizing mother, resentful stepfather and an institutionalized brother with Down's syndrome. To cope, he retreats into an alternate child personality he calls Georgie. After being caught during a theft attempt at a department store, he befriends a female customer who is sympathetic to him, but his friendship soon turns into obsession.
A family moves into a large old mansion in the countryside which seems to have a mysterious and sinister power over its new residents.
An anthology film presenting remakes of three episodes from the "Twilight Zone" TV series—"Kick the Can", "It's a Good Life" and "Nightmare at 20,000 Feet"—and one original story, "Time Out."
A young woman is plagued by nightmares of her asylum-patient mother. Upon returning to her family home, the nightmares become real when she sees a strange woman pacing the halls.
A mermaid is ripped from the ocean by a fishing crew only to be tortured and to have her tail cut off. A seemingly helpful stranger intervenes, but then locks her away in an institution for mentally disturbed young women, where no one believes she is a mermaid. With no way out, she is forced to count on her survival instincts, and fight for her life at all costs.
Two travel vloggers check into a vacation rental with a host that will do anything for a good review.
Johnny Smith is a schoolteacher with his whole life ahead of him but, after leaving his fiancee's home one night, is involved in a car crash which leaves him in a coma for 5 years. When he wakes, he discovers he has an ability to see into the past, present and future life of anyone with whom he comes into physical contact.
A woman recovering from a nervous breakdown tries to convince her husband and and the local London police that she has witnessed a murder in the abandoned house next door.
Loner Mark Lewis works at a film studio during the day and, at night, takes racy photographs of women. Also he's making a documentary on fear, which involves recording the reactions of victims as he murders them. He befriends Helen, the daughter of the family living in the apartment below his, and he tells her vaguely about the movie he is making.
When a new detective is caught by a vicious psychopath and locked in a basement, he must use the knowledge he learned from some of the best detectives at Poker Night, then match wits against his captor.
In a zombie-ravaged world, a resourceful teen and her protector fight for survival, facing relentless dangers and testing the limits of hope and loyalty.
A loyal dog moves to a rural family home with his owner Todd, only to discover supernatural forces lurking in the shadows. As dark entities threaten his human companion, the brave pup must fight to protect the one he loves most.
An insane Swedish farmer escapes from an asylum to get revenge on his sister, her husband and others.
When a creepy Jack-in-the-Box is discovered and opened on the grounds of an exclusive girls' school, six brave students soon enter a fight to the finish against the unleashed demon.
When Keira Woods' daughter mysteriously vanishes in the cellar of their new house in the country, she soon discovers there is an ancient and powerful entity controlling their home that she will have to face or risk losing her family's souls forever.
Frederick Loren invites five strangers to the party of a lifetime and offers each of them $10,000 if they can stay the night in the reportedly haunted house. Armed with a gun for protection, each guest arrives in a hearse and will either leave in it much richer…Or dead.
In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.
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