A cat who turns into a young woman helps a journalist protect their town from a factory boss with an evil plan.
A stuffy businessman finds himself trapped inside the body of his family's cat.
In late 1967, a young orphaned boy goes to live with his loving grandma in the rural Alabama town of Demopolis. As the boy and his grandmother encounter some deceptively glamorous but thoroughly diabolical witches, she wisely whisks him away to a seaside resort. Regrettably, they arrive at precisely the same time that the world's Grand High Witch has gathered.
A pampered cat takes for granted the lucky hand he has been dealt after he is rescued and loved by Rose, a kind-hearted and passionate student. When he loses his ninth life, fate steps in to set him on a transformative journey.
Mewsette is a starry-eyed cat who grows weary of life on a French farm and heads for the excitement of 1890s Paris. Her tomcat suitor, Jaune-Tom, and his furry cohort, Robespierre, chase after Mewsette, but she's already fallen under the spell of a feline modeling-school racket run by Madame Rubens-Chatte and her slimy assistant, Meowrice.
A UFO is stranded on earth and impounded by the US government. Its pilot, a cat with a collar that gives it special powers, including the ability to communicate with humans, has eluded the authorities and seeks the help of a scientist in order to reclaim and repair his ship and get back home.
In Victorian England, a bored young girl dreams that she has entered a fantasy world called Wonderland, populated by even more fantastic characters.
Alex, a boy obsessed with scary stories, is trapped by a witch in her modern, magical New York City apartment. His original hair-raising tales are the only thing keeping him safe as he desperately tries to find a way out of this twisted place.
When the evil mayor of Oakton decides to bulldoze Liberty Park and build a dangerous amusement park in its place, Surly Squirrel and his ragtag group of animal friends need to band together to save their home, defeat the mayor, and take back the park.
A young mouse named Fievel and his family decide to migrate to America, a "land without cats," at the turn of the 20th century. But somehow, Fievel ends up in the New World alone and must fend off not only the felines he never thought he'd have to deal with again but also the loneliness of being away from home.
Tom And Jerry are among the last animals living in Storybook Town, a fairy tale-inspired theme park "where dreams come true, if you believe."
Maurice is a streetwise ginger cat who comes up with a money-making scam by befriending a group of self-taught talking rats. When Maurice and the rodents meet a bookworm called Malicia, their little con soon goes down the drain.
Before the Seavers leave for a family vacation to San Francisco, they drop off their pets -- Chance, an adventurous American bulldog; Shadow, a wise golden retriever; and Sassy, a cautious cat -- at a friend's ranch. But when the animals start to worry that they've been left for good, the three embark together on a treacherous and thrilling journey to find their way back home through the California wilderness.
Through an ancient spell, a boy changes into a sheepdog and back again. It seems to happen at inopportune times and the spell can only be broken by an act of bravery....
In a countryside town bordering on a magical land, a young man makes a promise to his beloved that he'll retrieve a fallen star by venturing into the magical realm. His journey takes him into a world beyond his wildest dreams and reveals his true identity.
In 1917, two children take a photograph, which is soon believed by some to be the first scientific evidence of the existence of fairies. Based on the true story of the Cottingley Fairies.
After a threat from the tiger Shere Khan, Mowgli, a man-cub fostered by wolves, is forced to flee the jungle, and he embarks on a journey of self-discovery with the help of the panther, Bagheera, and the free-spirited bear, Baloo.
Wart is a young boy who aspires to be a knight's squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn't quite work out that way.
Max imagines running away from his mom and sailing to a far-off land where large talking beasts—Ira, Carol, Douglas, the Bull, Judith and Alexander—crown him as their king, play rumpus, build forts and discover secret hideaways.
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