An 11-year-old boy's amazing ability to break wind leads him first to fame and then to death row, before it helps him to fulfill his ambition of becoming an astronaut.
Roy Fleming is a small-town kiddie-ride operator who is deathly afraid of heights. After learning that his father has signed him up for the space program, Roy reluctantly heads for Houston, only to find out upon arriving that his job is as a janitor, not an astronaut. Anxious to live up to the expectations of his domineering father, Roy manages to keep up a facade of being an astronaut to his family and friends. When NASA decides to launch a layperson into space to prove the worthiness of a new automated spacecraft, Roy gets the chance to confront his fears.
When Earth astronaut Capt. Chuck Baker arrives on Planet 51 -- a world reminiscent of American suburbia circa 1950 -- he tries to avoid capture, recover his spaceship and make it home safely, all with the help of an empathetic little green being.
Andie Bergstrom, an astronaut eagerly awaiting her first trip to space, runs a summer camp for teenagers with her NASA-employed husband, Zach. One night during an engine test, Andie and four teenage campers are accidentally shot into space. Together, the group -- which includes Kathryn, a pilot-in-training, and Tish, a ditz with a perfect memory -- must work together to operate the spacecraft and return home.
When thrill-seeker Cricket tricks his family into taking a "road trip" in space, chaos in the cosmos quickly ensues. Despite growing frustrations between Cricket and his dad, Bill, the two must learn to appreciate each other's unique perspectives in order to prevent Big City from being destroyed by an interstellar disaster.
Bumbling professor Ned Brainard accidentally invents flying rubber, or "Flubber", an incredible material that gains energy every time it strikes a hard surface. It allows for the invention of shoes that can allow jumps of amazing heights and enables a modified Model-T to fly. Unfortunately, no one is interested in the material except for Alonzo Hawk, a corrupt businessman who wants to steal the material for himself.
An alien is left behind on Earth and saved by the 10-year-old Elliott who decides to keep him hidden in his home. While a task force hunts for the extra-terrestrial, Elliott, his brother, and his little sister Gertie form an emotional bond with their new friend, and try to help him find his way home.
Two misfit castaways struggle to reunite an unorthodox family, out-run a volcano, and negotiate a peace deal on a creaking Ark.
After the death of his father, a boy growing up on a lunar mining colony takes a trip to explore a legendary crater, along with his four best friends, prior to being permanently relocated to another planet.
A group of scientists are sent on a mission to destroy unstable planets. Twenty years into their mission, they have to battle their alien mascot as well as a "sensitive" and intelligent bombing device that starts to question the meaning of its existence.
Henry Hart meets a superfan—eager to fight crime with Kid Danger—who comes into possession of a device that can open up alternate realities. Facing a wild ride, Henry will need his best friend Jasper and his new superfan sidekick to find his way out or be stuck in another dimension forever.
In a world where walking, talking, digitally connected bots have become children's best friends, an 11-year-old finds that his robot buddy doesn't quite work the same as the others do.
Lilo, Stitch, Jumba, and Pleakley have finally caught all of Jumba's genetic experiments and found the one true place where each of them belongs. Stitch, Jumba and Pleakley are offered positions in the Galactic Alliance, turning them down so they can stay on Earth with Lilo, but Lilo realizes her alien friends have places where they belong – and it's finally time to say "aloha".
Middle schooler Ben spends his free time watching sci-fi films, playing video games and reading comic books. Surprisingly, his affinity for all things fantastical yields a real result – when he has a vivid dream about technology, his prodigy best friend Wolfgang manages to create a working spacecraft. Joined by their buddy Darren, the boys take off into outer space and encounter some very odd extraterrestrial life.
Twins Phoebe and Max are enjoying their superhero lifestyle, but when one 'save' goes awry, the Thundermans are sent back to Hiddenville. While Hank and Barb enjoy their return, and Billy and Nora look forward to a normal high school life, Max and Phoebe are determined to regain their superhero status.
The unassuming, nebbishy inventor Sidney Stratton creates a miraculous fabric that will never be dirty or worn out. Clearly he can make a fortune selling clothes made of the material, but may cause a crisis in the process. After all, once someone buys one of his suits they won't ever have to fix them or buy another one, and the clothing industry will collapse overnight. Nevertheless, Sidney is determined to put his invention on the market, forcing the clothing factory bigwigs to resort to more desperate measures...
Daryl is a normal 10-year-old boy in many ways. However, unbeknown to his foster parents and friends, Daryl is actually a government-created robot with superhuman reflexes and mental abilities. Even his name has a hidden meaning -- it's actually an acronym for Data Analyzing Robot Youth Life-form. When the organization that created him deems the "super soldier" experiment a failure and schedules Daryl to be disassembled, it is up to a few rogue scientists to help him escape.
Looking for a much-needed break, Finn arranges a surprise vacation for his friends Rey, Poe, Rose, Chewie, BB-8, R2-D2, and C-3PO, aboard the luxurious Halcyon. However, Finn's plan to have one last hurrah together quickly goes awry.
After a construction project begins digging in their neighbourhood, best friends Tuck, Munch and Alex inexplicably begin to receive strange, encoded messages on their cell phones. Convinced something bigger is going on, they go to their parents and the authorities. The three embark on a secret adventure to crack the code and follow it to its source, and discover a mysterious being from another world who desperately needs their help. The journey that follows will change all their lives forever.
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