A scientist doing experiments on a human fetus discovers a method to accelerate the fetus into a mature adult in just a few days.
Hugo is a brilliant turn-of-the-century scientist, loved and respected by his family and friends, admired by his colleagues. But he is a man quickly becoming obsessed with a curious and frightening question...What is the mysterious apparition found in the photographs of his dying subjects?
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.
Fifteen years after his father's experiments with matter transmission fail, Philippe Delambre and his uncle François attempt to create a matter transmission device on their own. However, their experiments have disastrous results, turning Philippe into a horrible half-man, half-fly creature.
Arizona ants mock the food chain on their way to a desert lab to get two scientists and a woman.
A cybersecurity expert becomes a whistleblower after uncovering secrets about aliens, putting him on the run from a corporation. Meanwhile, a meteorologist experiencing strange phenomena joins forces with him to prove there's life beyond our understanding.
In 19th century England, a noted brain surgeon rescues a former student from being hanged on a false conviction for murder, and spirits him away to an ancient, repurposed abbey far in the countryside. There, he connives his pupil into assisting him in mapping the functions of the various parts of the human brain, using living subjects who are under a terrible animation-suspending drug called "black sleep". Subsequently, the student, along with the daughter of one of the subjects, discover that most of these subjects have survived but are being kept in a dungeon-like cellar, in various stages of physical and mental derangement...
When an unknown disease wipes out most of the world’s population, a man with unique blood is isolated for study. Fearing for his wife’s safety, he breaks his quarantine – into a world overrun by monstrous Infected and a shadowy agency hunting them down.
An anthology film presenting remakes of three episodes from the "Twilight Zone" TV series—"Kick the Can", "It's a Good Life" and "Nightmare at 20,000 Feet"—and one original story, "Time Out."
A French detective in London reconstructs the life of a man lying in hospital with severe injuries with the help of journals and a psychiatrist. He realises that the man had powerful telekinetic abilities.
Five teenagers compete to win a mansion owned by entrepreneur and scientist Atticus Virtue. To win the teens must face-off against a super computer named HAVEN who controls the mansion.
A pathologist experiments with a deaf-mute woman who is unable to scream to prove that humans die of fright due to an organism he names The Tingler that lives within each person on the spinal cord and is suppressed only when people scream when scared.
A man and wife are terrorized by Mad Scientist Dr. Callistratus who was executed but has returned to life with a heart transplant. Along with his crippled assistant Carl, the 'anemic' Mad Scientist, believed to be a vampire, conducts blood deficiency research on the inmates of a prison hospital for the criminally insane to sustain his return to life.
The Utah community of Santa Ynez is being terrorized by a mysterious black coupe that appears out of nowhere and begins running people down. After the car kills off the town sheriff, Captain Wade Parent is determined to stop the murderous driver.
A small island community is overrun with creeping, blobbish, tentacled monsters which liquefy and digest the bones from living creatures. The community struggles to fight back.
A deep sea submersible pilot revisits his past fears in the Mariana Trench, and accidentally unleashes the seventy foot ancestor of the Great White Shark believed to be extinct.
In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.
Once hounded from his castle by outraged villagers for creating a monstrous living being, Baron Frankenstein returns to Karlstaad. High in the mountains they stumble on the body of the creature, perfectly preserved in the ice. He is brought back to life with the help of the hypnotist Zoltan who now controls the creature. Can Frankenstein break Zoltan's hypnotic spell that incites the monster to commit these horrific murders or will Zoltan induce the creature to destroy its creator?
In an oppressive future, where everyone's only contact is their computer, one lonely young man is forced to venture forth in search of human contact.
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