An anthology of original animated shorts in the style and theme of Gary Larson's Far Side comics.
Stockholm, 2121: an underwater city is blasted into the bedrock. In a society on the verge of being crushed by mounting water pressure, Nikki’s highest wish is to get back together with her ex-boyfriend.
A young woman's television stops working, so she gets a telescope to watch TV through her neighbor's window.
After a mysterious event, a small community of neighbors erupts into chaos as they suspect hostile aliens are invading. Leo, the reluctant HOA president, takes the lead and guides his fellow neighbors on a quest for answers. However, they must grapple with their inner demons while fighting for their lives against those from another world.
When scientist Dr. Simon invents a genetic transformation machine, evil business men scheme to steal his billion dollar idea. But before they get the chance, Dr. Simon’s two-year-old grandson accidentally turns his body into a thirty-year-old man and runs off. Now his siblings must catch him and figure out how to change him back before their parents get home – and before the bad guys get to him first.
Following the instructions on a mysterious parchment, Prof. Lindenbrock and his companion, Alex, discover and explore the center of the Earth, a mysterious place full of dangerous electrical storms, prehistoric reptiles and swamp monsters. Based on author Jules Verne's fantasy novel, this animated adventure follows the explorers' struggles to survive and prove their findings to the rest of the world.
Veysel loves a singer named Basak. But she doesn’t love him back. One day Veysel saves the life of a Japanese tourist. Later, the tourist sends a gift to Veysel from Japan. The gift is a robot that looks exactly like the singer he loves, Basak.
A cop and a crook are exposed to a DNA altering formula that switches them into each other's bodies and forces them to work together in order to switch back.
When marine wildlife has to adapt to the pollution surrounding it, the rules of survival change.
The United States Government has developed a highly effective nerve gas that is unleashed upon the residents of a small Maryland City. During the top secret exercise the infected citizens begin to convert each resident into a sort of living zombie, until the remaining town residents, 6 total strangers, are trapped inside a movie theater cineplex.
A couple of space adventurers set off on a perilous journey across the galaxy in search of the mysterious Forbidden World.
In March of 2011, three filmmakers disappeared in the Superstition Mountains of Arizona while documenting their search for the Lost Dutchman mine. Their bodies were never found... but their camera was.
Deep in the woods outside the Northern California town of Willits lies a remote cabin. Here Brock waits impatiently for his friend to complete a drug deal, urging him to get there before dark, for his own safety. As night draws closer, he grows more desperate, fearing a repeat attack from alien abductors.
A castaway arrives on an island. He thinks it's uninhabited, but he sees a palace with also a hidden room. Soon he sees some people walking, dressed with old-fashioned clothes. He is afraid because people don't see him, like a ghost.
Aboard a secret Weyland-Yutani vessel, Colin and Naomi are trapped in a small maintenance room, hiding from a terrifying organism that has torn through the crew. Their only chance at survival is to escape confinement and reach the escape bay before it’s too late. But something is hunting them… and it’s not human.
The President's Daughter has been kidnapped by the brilliant super-criminal Blood Mamba. All rescue attempts have been thwarted by the evil genius. There's only one thing left to do: send in the Robot. The Robot must fight zombie-monsters and insecurity in order to complete his suicidal mission.
In the dark year 2204, the world has seen 73 years of continuous war. The face of conflict has changed. People kill people but they now rely on giant, intelligent battle machines to fight. Mankind has re-discovered Shamanism and the Generals on both sides use these well-trained spiritual warriors to face the threat of machines.
Dorium meets three cloaked figures, informing them that his agents have procured the exact security software they have requested. Dorium has extracted it from the memory of a Judoon trooper, admitting he decided that it was quicker to take the whole brain. He gives them the brain in exchange for a bag of sentient money. Dorium doesn't understand why they are doing all this to imprison one child, and says he's heard rumours about whose child they've taken. He asks if they are mad and if they've heard the stories about the Doctor. Dorium warns them "God help us if you've made him angry".
An adventurous young boy, Albert, is diagnosed with terminal cancer and given only a matter of weeks to live. While undergoing aggressive medical treatments Albert befriends a laboratory chimp, Simon, at the company his mother works for. Through this newfound friendship with the gifted chimp, Albert finds new hope and courage, and a strength that leads him to undertake one final great adventure. With the help of his brokenhearted mother, Albert breaks Simon out of the laboratory and embarks upon a journey that teaches Albert and all those around him a valuable lesson about compassion for all living creatures, and the powerful healing effects that this can have on our lives.
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